Cuboid | C++, OpenGL
In my spare time, I work on a revision of a game made for a past university project named Cuboid, this time using mainly my own code and OpenGL.
Cuboid runs on an engine centred around an Entity-Component-System architecture, whose features include:
- Rudimentary 3D physics with a fixed timestep
- Event-based programming capabilities
- Model loading with specular and emission mapping support
- Scene saving/loading